Business Model Report
Business Model Report Game Proposal Zahlenia High Concept In Zahlenia player characters are caught in a war torn land and must go on a quest to save the land from a new evil that has arisen, they must solve puzzles, avoid traps, and move through the land fighting adversarial monsters Zahlenia is a third person perspective action game,
Player motivation In Zahlenia the player takes control of the protagonist a female squirrel who is on a quest to save the land from the antagonist the Russian minks,The player must do this by levelling up by combating other squirrels and finding collectables to move to new areas The land will be explorable with many side quests and collectables for the player to find while on a linear narrative,
Genre Rpg Hack and slash
Licence The game will be the rights of the owner all assets will be created by the owner,
Target Audience Children aged 8-15 both male and female,
Competition Squirrel catch up : 2d platformer
System : Flash Web player
Mode: Single Player
Very simple flash based game
Conkers bad fur day: Platformer, Third-Person shooter, Action,
System: Nintendo 64
Mode: Single player, Multi Player
Unique Selling points The Game story will be its major selling point the story has been taken from actual real life events about the Irish red squirrel population being decimated by the grey squirrels of which now both species are at risk from Russian minks
Target Hardware Pc only with a view to expand into apple and xbox
Design Goals The Game is intended to be a heart warming story a linear narrative with explorable elements and side quests adding to the fun, Tension will be created through a unique fighting system which the player must master, Enemies in game will progressively get tougher forcing the player to do optional side quests, Some Humorous elements will be added to the story, the game will be challenging for young players with player respawns only happening at checkpoints and game resetting if the player dies,
Roles in Games development Development roles · Animator: animates any models or objects in the scenes
· Game Designer: Puts scenes together using animations models scripts
· Graphic artist: usually a 2d artist that works in photoshop creating 2 images for the game
· Illustrator: Multiple roles storyboarding concepts and character design
· Level-designer: creates intricate level designs
· Programmer: scripts functionality into the game
· Project-Manager: Looks after the overall project making sure everybody is keeping to their time frames
· R&D: researchers if historical elements or other elements are used that need to be researched
· Software-Engineer: creates the software platform the game is going to run on
· Sound designer: multiple roles creates or composes music and sound files for the game
· UI: creates the user interface for the game
· Web-Developer: creates a website and looks after website content about the game
· Writer: creates a story and background in which the game is set in
Publishing Roles · Buisness Development: creates a business plan for the game creates a budget for the game
· Distribution: looks after the distribution channels that the game is going to be sold through
· Localisation: Liasing between project managers and stakeholders
· Marketing : Promoting the game through the proper channels
· PR: Making sure the game and website or affliated material is inoffensive to the public
· QA: Quality control making sure the game is in working order
· Sales: Selling the game through different channels
· Testing: testing the game for bugs and potential game crashes making the game fun
System & Technology Roles · Cloud-Engineer: Programmer that creates a network based server
· Network-Support: Programmer or tech consultant that looks after the network and can remotely fix any issues
Game Operation Roles · Community manager
· Customer-Support
· Games-Master
· Producers
Office Roles · Admin
· Finance
· Hr
Gannt chart
See appendix 1
outline costs of running the project
salaries of employees
• Lead artist 40k per annum working for 10 months 33k
• Artist 30k per annum working for 10 months 25k
• Project manager 45k per annum working for 12months 45k
• Programmer 45k per annum working for 9 months 33k
• Sound engineer 25k per annum working for 4months 8k
• Quality assurance 20k per annum 2 testers working for 3months 10k
• Marketing 25k per annum working for 7 months 14.5k
• Receptionist 18k per annum working for 8months 12k
• Legal 35k per annum working for 3months 8.5k
• Graphic designer/Web developer 25k per annum working for 4 months 8k
• Game designer 40k per annum working for 9 months 30k
total cost of salries = 227k
Software needed
• Autodesk creative suite rental licnese(includes Maya,3ds max 2014, SoftImage,Motion Builder, Mudbox,,Sketchbook Designer,) 4000€ per annum per machine * 5 = 20000k
• Adobe photoshop,dreamweaver illustrator = 796.68€
• Unity pro * 5 = 1097€ * 5 = 5485€
• reaper * 1 = 164.63€
• unforseen license issues = 15000€
total cost of software needed = 41,466.31€
Office space 12000 square meters
• http://www.let.ie/commercial-property/Broomfield-Business-Park-Malahide-Co-Dublin/125573
• Rent 12000€ per annum
• Insurance 2000€ per annum
• Heating based on averages per annum 1800€
• Broadband per annum 462€
• maintenace 2000€
total cost of office 18262€
total costs = 286,728€
Ambitions of the company to make a game that is groundbreakin g has a great story line to create a fan culture that has cosplay elements to involve the public into making a sequels,
Player motivation In Zahlenia the player takes control of the protagonist a female squirrel who is on a quest to save the land from the antagonist the Russian minks,The player must do this by levelling up by combating other squirrels and finding collectables to move to new areas The land will be explorable with many side quests and collectables for the player to find while on a linear narrative,
Genre Rpg Hack and slash
Licence The game will be the rights of the owner all assets will be created by the owner,
Target Audience Children aged 8-15 both male and female,
Competition Squirrel catch up : 2d platformer
System : Flash Web player
Mode: Single Player
Very simple flash based game
Conkers bad fur day: Platformer, Third-Person shooter, Action,
System: Nintendo 64
Mode: Single player, Multi Player
Unique Selling points The Game story will be its major selling point the story has been taken from actual real life events about the Irish red squirrel population being decimated by the grey squirrels of which now both species are at risk from Russian minks
Target Hardware Pc only with a view to expand into apple and xbox
Design Goals The Game is intended to be a heart warming story a linear narrative with explorable elements and side quests adding to the fun, Tension will be created through a unique fighting system which the player must master, Enemies in game will progressively get tougher forcing the player to do optional side quests, Some Humorous elements will be added to the story, the game will be challenging for young players with player respawns only happening at checkpoints and game resetting if the player dies,
Roles in Games development Development roles · Animator: animates any models or objects in the scenes
· Game Designer: Puts scenes together using animations models scripts
· Graphic artist: usually a 2d artist that works in photoshop creating 2 images for the game
· Illustrator: Multiple roles storyboarding concepts and character design
· Level-designer: creates intricate level designs
· Programmer: scripts functionality into the game
· Project-Manager: Looks after the overall project making sure everybody is keeping to their time frames
· R&D: researchers if historical elements or other elements are used that need to be researched
· Software-Engineer: creates the software platform the game is going to run on
· Sound designer: multiple roles creates or composes music and sound files for the game
· UI: creates the user interface for the game
· Web-Developer: creates a website and looks after website content about the game
· Writer: creates a story and background in which the game is set in
Publishing Roles · Buisness Development: creates a business plan for the game creates a budget for the game
· Distribution: looks after the distribution channels that the game is going to be sold through
· Localisation: Liasing between project managers and stakeholders
· Marketing : Promoting the game through the proper channels
· PR: Making sure the game and website or affliated material is inoffensive to the public
· QA: Quality control making sure the game is in working order
· Sales: Selling the game through different channels
· Testing: testing the game for bugs and potential game crashes making the game fun
System & Technology Roles · Cloud-Engineer: Programmer that creates a network based server
· Network-Support: Programmer or tech consultant that looks after the network and can remotely fix any issues
Game Operation Roles · Community manager
· Customer-Support
· Games-Master
· Producers
Office Roles · Admin
· Finance
· Hr
Gannt chart
See appendix 1
outline costs of running the project
salaries of employees
• Lead artist 40k per annum working for 10 months 33k
• Artist 30k per annum working for 10 months 25k
• Project manager 45k per annum working for 12months 45k
• Programmer 45k per annum working for 9 months 33k
• Sound engineer 25k per annum working for 4months 8k
• Quality assurance 20k per annum 2 testers working for 3months 10k
• Marketing 25k per annum working for 7 months 14.5k
• Receptionist 18k per annum working for 8months 12k
• Legal 35k per annum working for 3months 8.5k
• Graphic designer/Web developer 25k per annum working for 4 months 8k
• Game designer 40k per annum working for 9 months 30k
total cost of salries = 227k
Software needed
• Autodesk creative suite rental licnese(includes Maya,3ds max 2014, SoftImage,Motion Builder, Mudbox,,Sketchbook Designer,) 4000€ per annum per machine * 5 = 20000k
• Adobe photoshop,dreamweaver illustrator = 796.68€
• Unity pro * 5 = 1097€ * 5 = 5485€
• reaper * 1 = 164.63€
• unforseen license issues = 15000€
total cost of software needed = 41,466.31€
Office space 12000 square meters
• http://www.let.ie/commercial-property/Broomfield-Business-Park-Malahide-Co-Dublin/125573
• Rent 12000€ per annum
• Insurance 2000€ per annum
• Heating based on averages per annum 1800€
• Broadband per annum 462€
• maintenace 2000€
total cost of office 18262€
total costs = 286,728€
Ambitions of the company to make a game that is groundbreakin g has a great story line to create a fan culture that has cosplay elements to involve the public into making a sequels,
Logo for company
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