Surviving death row concept art
For the research assignment and game our team had a vision of what we wanted to implement, we were going to make 3 unique levels and a car each with that we would have a very unique and varied game,the setting of the game was going to be in a hologram where players must race against the clock to get to a checkpoint before the timer runs out and you die, in total it would be 15 levels long.
Mood Board
I selected some mood boards that I found on google images these mood boards reflect cars and settings of which i think the game should be placed,
Looking at the mood boards that other people have done i can justify the mood board that i have done common themes across the board these images were taken from google search which you can find here.
taking inspiration from these mood boards and the mood board that i created i know what i want to make,
we each have 3 levels to do and a car design
the settings for my 3 levels will be a an underground cave, a sci fi city and a desert canyon,
the design of the car i would like to keep to a steam punk look maybe design approaches taken from a few different sources i would like it to be some sort of buggy with animated dials and cogs,
taking inspiration from these mood boards and the mood board that i created i know what i want to make,
we each have 3 levels to do and a car design
the settings for my 3 levels will be a an underground cave, a sci fi city and a desert canyon,
the design of the car i would like to keep to a steam punk look maybe design approaches taken from a few different sources i would like it to be some sort of buggy with animated dials and cogs,
Mood board for the game surviving death row, The images I have chosen for this mood board a representation of what I feel should be the artistic style although there are conflicting images, When I first set out to design a car I was thinking of the setting of the game and what I would like to build, how that car would fit into the setting of the game, the buggy in the middle really caught my eye and I took a lot of influence form this picture, Conflict in these images are the cars themselves, 2 of the cars are nice and shiney and very futuristic looking while the rest are wasteland cars instantly when I thought of the setting from the game surviving death row the year set in 2247 and the world in chaos it really paints a mad max wasteland picture,I wanted my levels to be different than just a run of the mill wasteland I wanted to combine elements of sci fi and fantasy into the levels,
car concepts
My skecth of what the car should look like
Quick sketch of how the suspension would work in game
A very quick sketch of a basic hud design for surviving death row i really wish i had of done this into more detail only looking back the hud for this would have really suited my car and changed the dynamic sligthly of the game making my levels pop a little bit more. the writing is tough to read but the basic over all hud design is a steampunk dashboard with a picture of the bomb in the left hand side and the fuse going vertically up the left side of the frame
on the right side is a speedometer and in the middle are dials and rotating clogs, this would have been a very good design approach for the hud,
on the right side is a speedometer and in the middle are dials and rotating clogs, this would have been a very good design approach for the hud,
Building the car
Event based storyboard of a game event
A story board for 2 events that happen in game the first event is the barrel exploding by a trigger as you go over a ramp the second event is the collision that the car would make with the ground,
Concept sketch of futuristic city and car the picture while very rough depicts a flyover running through buildings
I ended up scrapping the idea of a Flyover going over a sci fi city when i tested in game it wasnt playing out the way I had wanted for a number of reasons the cars script had trouble with mesh colliders and was proving very difficult to fix these bugs eventually I gave up and moved on,
level design concept for cave the drawing depicts a dark cave with giant mushrooms and crystals it was inspired by the moodboard, I looked at various images on google to get a feeling of an underground cavern and it was only when i asked, i realised that it needed staglacites to be complete
level design concept for sci fi corridor
I wanted to do something sci fi to fit into the game ad came up with doing a series of sci fi corridors with wires hanging from the ceiling and sparks and girders falling
I wanted to do something sci fi to fit into the game ad came up with doing a series of sci fi corridors with wires hanging from the ceiling and sparks and girders falling
This is the end result of level 8 although i never got to incorporate the wires or spark particle effects
This is a screen shot of level 8 assets they worked out quite well in the end product
concept drawing for a turret design used in level 8
In conclussion I think the overall design of the car fits in well with what everybody else has done in the game as well as the props that were built for the levels i think they are justified in the settings of the game overall the designs work well, there were many challenges during the production and creation of the concept of this game some aspects did not work that great and if i had more time i would definitely redo the level designs. my overall design for the levels I should have planned these out better as the levels that I have done are very flat and linear there is no sense of vertical space,
Bibliography of the images i used to make my mood board and of the other peoples mood boards i used to take inspiration can be downloaded
bibliography.pdf | |
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